Hello! This is a detailed example of exposing Rust code to other languages (in this case, Python). Most articles I’ve seen that cover this topic uses really trivial example functions, skipping over a lot of the complexity. Even the better ones out there typically don’t have a pre-existing, reasonably complex program to work with. I’m going to start with trivial functions and build my way up to being able to define a scene for my raytracer in Python using a series of calls to Rust, then render it and return the resulting image data back to Python.