[][src]Module rustacuda::memory

Access to CUDA's memory allocation and transfer functions.

The memory module provides a safe wrapper around CUDA's memory allocation and transfer functions. This includes access to device memory, unified memory, and page-locked host memory.

Device Memory

Device memory is just what it sounds like - memory allocated on the device. Device memory cannot be accessed from the host directly, but data can be copied to and from the device. RustaCUDA exposes device memory through the DeviceBox and DeviceBuffer structures. Pointers to device memory are represented by DevicePointer, while slices in device memory are represented by DeviceSlice.

Unified Memory

Unified memory is a memory allocation which can be read from and written to by both the host and the device. When the host (or device) attempts to access a page of unified memory, it is seamlessly transferred from host RAM to device RAM or vice versa. The programmer may also choose to explicitly prefetch data to one side or another (though this is not currently exposed through RustaCUDA). RustaCUDA exposes unified memory through the UnifiedBox and UnifiedBuffer structures, and pointers to unified memory are represented by UnifiedPointer. Since unified memory is accessible to the host, slices in unified memory are represented by normal Rust slices.

Unified memory is generally easier to use than device memory, but there are drawbacks. It is possible to allocate more memory than is available on the card, and this can result in very slow paging behavior. Additionally, it can require careful use of prefetching to achieve optimum performance. Finally, unified memory is not supported on some older systems.

Page-locked Host Memory

Page-locked memory is memory that the operating system has locked into physical RAM, and will not page out to disk. When copying data from the process' memory space to the device, the CUDA driver needs to first copy the data to a page-locked region of host memory, then initiate a DMA transfer to copy the data to the device itself. Likewise, when transferring from device to host, the driver copies the data into page-locked host memory then into the normal memory space. This extra copy can be eliminated if the data is loaded or generated directly into page-locked memory. RustaCUDA exposes page-locked memory through the LockedBuffer struct.

For example, if the programmer needs to read an array of bytes from disk and transfer it to the device, it would be best to create a LockedBuffer, load the bytes directly into the LockedBuffer, and then copy them to a DeviceBuffer. If the bytes are in a Vec<u8>, there would be no advantage to using a LockedBuffer.

However, since the OS cannot page out page-locked memory, excessive use can slow down the entire system (including other processes) as physical RAM is tied up. Therefore, page-locked memory should be used sparingly.

FFI Information

The internal representations of DevicePointer<T> and UnifiedPointer<T> are guaranteed to be the same as *mut T and they can be safely passed through an FFI boundary to code expecting raw pointers (though keep in mind that device-only pointers cannot be dereferenced on the CPU). This is important when launching kernels written in C.

As with regular Rust, all other types (eg. DeviceBuffer or UnifiedBox) are not FFI-safe. Their internal representations are not guaranteed to be anything in particular, and are not guaranteed to be the same in different versions of RustaCUDA. If you need to pass them through an FFI boundary, you must convert them to FFI-safe primitives yourself. For example, with UnifiedBuffer, use the as_unified_ptr() and len() functions to get the primitives, and mem::forget() the Buffer so that it isn't dropped. Again, as with regular Rust, the caller is responsible for reconstructing the UnifiedBuffer using from_raw_parts() and dropping it to ensure that the memory allocation is safely cleaned up.

Modules

array

Routines for allocating and using CUDA Array Objects.

Structs

DeviceBox

A pointer type for heap-allocation in CUDA device memory.

DeviceBuffer

Fixed-size device-side buffer. Provides basic access to device memory.

DeviceChunks

An iterator over a DeviceSlice in (non-overlapping) chunks (chunk_size elements at a time).

DeviceChunksMut

An iterator over a DeviceSlice in (non-overlapping) mutable chunks (chunk_size elements at a time).

DevicePointer

A pointer to device memory.

DeviceSlice

Fixed-size device-side slice.

LockedBuffer

Fixed-size host-side buffer in page-locked memory.

UnifiedBox

A pointer type for heap-allocation in CUDA unified memory.

UnifiedBuffer

Fixed-size buffer in unified memory.

UnifiedPointer

A pointer to unified memory.

Traits

AsyncCopyDestination

Sealed trait implemented by types which can be the source or destination when copying data asynchronously to/from the device or from one device allocation to another.

CopyDestination

Sealed trait implemented by types which can be the source or destination when copying data to/from the device or from one device allocation to another.

DeviceCopy

Marker trait for types which can safely be copied to or from a CUDA device.

Functions

cuda_free

Free memory allocated with cuda_malloc.

cuda_free_locked

Free page-locked memory allocated with cuda_malloc_host.

cuda_free_unified

Free memory allocated with cuda_malloc_unified.

cuda_malloc

Unsafe wrapper around the cuMemAlloc function, which allocates some device memory and returns a DevicePointer pointing to it. The memory is not cleared.

cuda_malloc_locked

Unsafe wrapper around the cuMemAllocHost function, which allocates some page-locked host memory and returns a raw pointer pointing to it. The memory is not cleared.

cuda_malloc_unified

Unsafe wrapper around the cuMemAllocManaged function, which allocates some unified memory and returns a UnifiedPointer pointing to it. The memory is not cleared.